A New Game is launched The Outer Worlds 2 director “loves” complex RPG systems, which means if “you just want to blow stuff up, you never have to worry about stealth” is launched.
The Outer Worlds 2 director “loves” complex RPG systems, which means if “you just want to blow stuff up, you never have to worry about stealth”new features
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There’s a true RPG sicko behind The Outer Worlds 2
The Outer Worlds 2 director “loves” complex RPG systems, which means if “you just want to blow stuff up, you never have to worry about stealth” new features
The director of The Outer Worlds 2 is a self-confessed RPG systems sicko, which means that you can dive extremely deep into the game’s systems, but you won’t be forced to invest in stuff you don’t like.
In an interview with GamesRadar+, creative director Brandon Adler says that his background in system design and the fact that he’s “been in RPGs forever” comes together to make sure he loves “complex systems.” That’s a pretty good place to be for a creative director on an RPG, because “you’re going to have crazy complex systems.”
That complexity is something Adler says Obsidian “tried to push forward” out of The Outer Worlds 1. But doing so required a balance, and the team had to ensure “they’re not complex to start.” To avoid pushing more casual players away, you “don’t even have to interact” with those systems early on. The systems “are complex if the player wants to dig into those and get deeper – we give that depth to the player,” Adler explains.