A New Game is launched “It is a turning point in our universe”: Gearbox explains Borderlands 4’s deliberately less-stupid story, and it feels weird to actually be interested in a Borderlands plot is launched.
“It is a turning point in our universe”: Gearbox explains Borderlands 4’s deliberately less-stupid story, and it feels weird to actually be interested in a Borderlands plot new features
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“It is a turning point in our universe”: Gearbox explains Borderlands 4’s deliberately less-stupid story, and it feels weird to actually be interested in a Borderlands plot new features
The story of Borderlands 4 simply does not sound like the story of a Borderlands game, and that’s even more true in a new narrative deep-dive from Gearbox, which details the villains and factions players will encounter in the game’s expanded world.
Borderlands 3 was dumb as a bag of hammers and the series has never been known for mature, hard-hitting storytelling, but I’ll be damned if Borderlands 4 ain’t beating the odds to make me care at least one iota about its world. The fractured planet Kairos is overseen by the big bad Timekeeper, and revolution is simmering among an oppressed population governed through fear and cybernetic implants. Change a few nouns and this could be a solid subplot for Cyberpunk: Edgerunners season 2.
This is already above the “Twitch streamers are assholes” plot of Borderlands 3 or the “I don’t know, there’s a vault?” meandering of the first game, but as is often the case with game stories – so regularly pushed around or derailed by the needs of a thousand systems – the most interesting bits seem to be in the margins of the world. Gearbox unpacks the factions here, and I want to focus on the Electi in particular.