A New Game is launched “Our fans would kill us”: Dying Light: The Beast director outlines Techland’s “areas of perfection” that “we cannot mess up to any extent” is launched.
“Our fans would kill us”: Dying Light: The Beast director outlines Techland’s “areas of perfection” that “we cannot mess up to any extent”new features
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Dying Light devs know what to focus on
“Our fans would kill us”: Dying Light: The Beast director outlines Techland’s “areas of perfection” that “we cannot mess up to any extent” new features
Dying Light: The Beast director says there are “areas of perfection” in the series that developer Techland “cannot mess up to any extent” if it wants its games to resonate with fans.
Speaking to GamesRadar+, Dying Light franchise director Tymon Smektala acknowledges that particularly in a smaller game, “it’s very hard to keep your ambitions in check.” To help with that, he says that Techland has acknowledged “that you can’t be perfect in every area in the game, but there are areas of the game where you have to be perfect.”
Those are the parts of a given project “that make your game,” Smektala explains. For Dying Light: The Beast, he says that the experience of working on the rest of the series means that the studio knows “quite well where those areas of perfection are.” Perhaps unsurprisingly, for Dying Light “it’s the parkour, and […] it’s also the melee combat.”