Latest Release Date Veteran Sonic producer says Sonic Racing: CrossWorlds team completely removed items from the game if they were too “stressful” or let players “win all the time” Best Updates

A New Game is launched Veteran Sonic producer says Sonic Racing: CrossWorlds team completely removed items from the game if they were too “stressful” or let players “win all the time” is launched.

Veteran Sonic producer says Sonic Racing: CrossWorlds team completely removed items from the game if they were too “stressful” or let players “win all the time”new features

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Maybe Nintendo could learn a lesson or two

Veteran Sonic producer says Sonic Racing: CrossWorlds team completely removed items from the game if they were too “stressful” or let players “win all the time” new features

Sonic Racing: CrossWorlds was originally balanced around a complete lack of items, which allowed the devs to be ruthless with anything that was too stressful or too powerful.
Speaking to GamesRadar+, veteran Sonic series producer Takashi Iizuka explained that the joint development teams – from the Sonic and Sega Arcade Racing franchises – came together to create a “balanced, fair” racing game, starting almost completely from scratch.
“They wanted to make sure the racing itself without any items was fair and fun,” Iizuka says. “The dev team really took things down to the base level, and wanted to have that fun, competitive racing mechanic.” Vehicle and course design came first, and only once the devs had nailed the racing experience did they build it out by adding items.

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